), 2.Chi-Ri (75mm gun STILL continues to amaze me. Tanks scare me. ), 1.Tiger.II (H) (How can I not put my all-time favorite tank at #1? Oh, welcome to War Thunder! Oh, and people taking their new (often premium) toy and leaving the battle once it’s destroyed are a shameful disgrace to this game (unfortunately, too common at BR>7.0). Powered by Invision Community, Dev - Server 1.101 - 2.0 & Zukünftige Inhalte (Diskussion & Spekulation), Der kleine Fragen & Antworten Sammelthread, Inoffizieller Deutscher Community Discord. Yesterday 1 man with one shot kill two tanks ONE shot!! It deserves 9.0. So this just felt natural. Thanks crimfobic! Spawn intelligently: when you have played enough battles, you should be able to realize why and how a battle is most of the time lost on such or such map. However, there are a few maps (Finland, Berlin, or American Desert, where the 2 caps are very close to each other and in the center of the map) where it is essential to put a strong pressure on the enemy cap from the beginning of the battle. und stellt euch der Community vor, © 2020 by Gaijin Games Kft. 234/3 (perfect mobility and a great 75mm cannon with awesome reload), 3.0 - Sdkfz.234/4, or StuH III G (80mm of armor and a 105mm derp gun with great HE), 3.7 - Werbilwind, and Pz. An ally close to you crying for help in the chat? I hadn't noticed because I was shuffling duties between making sure I held off 'peekaboos' that would finish me, trying to get repaired so I could seek cover, putting out fires, etc. But let’s be honest, most campers we cross and kill on the battlefield are mediocre players and lack the. They are fairly similar as well. Somehow lowering its BR is basically a nerf to it but can obviously be mitigated by bringing it up with another tank. Tanks also have “armor” in World of Tanks, which act as the vehicle equivalent of health points. Choose (in an urgent situation, do it quickly!) despite the lack of explosive filler. Great Tank Killer), 3.M10 Wolverine (Paper armor, until you get armor add-on. Don’t necessarily go first to the cap were everybody goes: a battle is won by exhausting enemy tickets by taking and holding zones (something which should be reminded to many players…). friends, you are able to better coordinate your efforts and strategy. Join our discord! On the other hand, if the most powerful target has just fired and has a long reload time, start with the other target. But let’s be honest, most campers we cross and kill on the battlefield are mediocre players and lack the tactical skills of active players (alright, my in-game nickname might reveal a certain prejudice against campers; oh sorry, they call themselves “snipers”; sure...). : a good strategy is easier to implement when playing in a squad. 3.3 T-34 1940 A quick note about the Battle mode in AB/RB/SB (see also this video), where each team owns an already captured cap, usually near their spawn. Because starting at 5.7 RUS is useless  for example IV German panther A + TIGER E and H1 good for farm +4 kill 0 death = 50k lions 4k rp points. Most SL costs have evidently been balanced by preformance (look at the Strv 122) so maybe they don't have such high costs because of slightly worse preformance, which mostly is at top tier. If you are now sure, report the player (preferably, for all replays that you have identified as suspicious) by indicating the time of the first cheating. Tanks scare me. new 7.3 king is definitely the AMX 30 1972, Fast, bouncy hull, good rof, HEAT that finally deals damage. Tanks and their long rod penetrators ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) Finally, especially in RB/SB but also in AB, follow the thread of the "kill list" (on the right of your screen) to identify a particularly effective enemy, trying to locate his position (only in AB/RB) by the allied tanks he has eliminated and which hence disappear from your mini-map. We could tag along! 3 days ago I killed a Russian T-28E and a Sherman II with just one shot. ), 3.T34 Heavy Tank (Good Turret armor, 120mm Gun that has a good shrapnel spread & penetration), 2.T95 Doom Turtle (305mm's of armor! An enemy at the corner? Ultimately, this tactical knowledge will give you a decisive advantage on the battlefield and will also make the game even more interesting for you! But if you still decide to go there, you have to learn to take pauses and be patient, as the enemy will certainly have a numerical advantage near their cap. 9.0 XM-1 (Should be 9.3, 9.7 with fixed armor)  OTOMATIC if not counting Premium. III M All rights reserved. Bring Sturnpanzer II over the FV4005 any day, that is how screwed up the FV4005 is at this moment and how powerful the Sturn is. ), 2.Dicker Max (105mm Derp Gun that can even easily kill just about any 5.7 tank), 1.Jumbo (OP armor & a medium 75mm gun that can still take out just about any tank in 4.7. 4.7 M18, Pz. Slogan: play with the Soviet nation or suffer! 1.3 - Sdkfz. If your suspicions are confirmed, look at some other replays of the player to be sure. . For Arcade my choice from 1.0 to 7.7 would be .. 1.0 Pz. That the other team will nicely wait for the few enemy tanks left near the caps? You have to fill your report with a brief text where you will specify the nature of the cheating and other critical moments in the replay. Towing. A common error is for a group of allied tanks to go meet them, hence not participating to the real fight in the area near the only cap. This kind of wide flanking is generally totally useless, these players never meeting any enemy (they often ultimately go to the enemy spawn where they quickly die after their long boring route). By Tag along, but again. Lol. Period. despite the slow turret rotation), 3.76 Jumbo (It can still take some hits + the gun makes it much better to kill other tanks), 4.Ferdinand (I use to hate this tank because how easy it is to kill it due to the flat armor. Oh, and people taking their new (often premium) toy and leaving the battle once it’s destroyed are a shameful disgrace to this game (unfortunately, too. © 2020 by Gaijin Games Kft. INFO! Thanks! The friendly in front of you goes for it? Was passiert nach dem Melden eines Spielers? Do not hesitate to use the automatic messages “cover me” or “follow me” (the latter also to locate yourself on the map in SB), but with moderation and only if you actually know what you are doing… Do not forget to thank an ally who just saved your life… And do apologize if you accidentally kill an ally (especially in SB), or in case you bump into an ally who was trying to kill an enemy and missed because of your clumsiness...The battlefield is large enough so that no one should need to do that…. 4 players of the same level will do better in a squad, but only if they take the opportunity of communicating to apply the simple tips listed above. Published by Gaijin Network Ltd. under the exclusive license. but now after a few buffs, I may say this thing is a beast now! There are a very few exceptions (French and Japanese Tier I; and yet, good players do also reasonably well there), but a "tank or nation bias" cannot be an excuse for an overall low win rate. In AB, since you loose the element of surprise because of the tags, I am still convinced that camping is a total mistake. Also, learn to abandon a cap too well defended by the opponent if your team firmly holds the two other caps. I heavily disagree with the camping part. Grow up! 8.7 : Leopard w/L44 : best tank without any doubt. I hadn't noticed because I was shuffling duties between making sure I held off 'peekaboos' that would finish me, trying to get repaired so I could seek cover, putting out fires, etc. It deserves 9.0. III E In RB, artillery also serves the purpose of locating enemies, as hits will appear on the mini-map of all allies. Putting several tanks in your line-up will also allow you to adapt the tanks you play to the maps you will encounter (AB/RB/SB) or to the evolution of the battle (AB/RB). Advance with them! It's a Russian game why do think the RU stuff is cheaper ? Then i watched yt, read tips (like this) and changed to light tank, which is much more suits my tactic. after my Maus is destroyed near B, and A+B being secured mostly by our squad of 4 (see the mini-map where my squadmates are in light-blue; I died near the bridge in front of B), I decide to go to C. my objective is clearly to capture C, not to camp/snipe... the map shows the location of many enemy campers, and that of a courageous enemy Maus blocking/scaring our players camping above C. exploiting the terrain (rocks) and the speed of my tank, there are two main ways to go fast from spawn to C, (which makes this systematic camping stalemate in C quite absurd). Depending on the month of the year (it seems that Gaijin is continuously changing opinion on the matter), light ground targets can be rammed by planes or not. You are perfectly right! I think often for me many of my kills com from peoples simply not looking at thier map or ignoring the red dot just popped up next to them, it is quith easy to spot somone trying to sneak up on you on map but most peoples seams to ignore it. So this just felt natural. In RB/SB, where these cheaters are the most numerous (and the easiest to identify), see if the player anticipates the motion of opponents without having been able to spot or hear them at all before (too timely rotation of his turret and/or switch to gunner view), and if he can spot distant opponents very quickly without a convincing search (using gunner view and/or binoculars). What do they expect? IV F2 (without a doubt), 4.0 - 8,8 cm Flak 37 Slf. Yet, do not join big groups of friendly tanks cluttered behind a house or a rock, or on a cap: they are perfect targets for artillery and planes... and you will be too if you go there. Also you can't rush in and brawl with the T-34-85 either, especially when uptiered, as the penetration is lacking a bit around that area, but it's mainly related to 6.3+. Unfortunately, the new (cheap) spawning points system tends to encourage (early) spawn-killing... To combat early spawn-killing in RB, your team must be careful to monitor access to the spawn-killers' favorite spots (especially on some maps like Ardennes or Maginot Line), and you must mark them on the map if you have spotted some... especially if one of them killed you... Do not hesitate to change spawn, if the map has several. Yet, a single player can have a huge impact in a battle, and a squad of 4 players not following the simple tips of this tutorial will simply not. Before going to battle, prepare a coherent line-up: your BR is set by your top tank, so put at least 3 tanks of comparable power and BR in your line-up (arcade). Neu … The VFM 5 was a light tank developed by the British Vickers company during the 1980’s based on a previous American project. If allied tanks become too isolated, they will also become weaker targets for the enemy ground forces. No_Camping“Commander” of squadron =JOB= (see JOB's profile on this forum and on ThunderSkill.com) My credentials: typically 75% global win rates in ground AB/RB/SB (2 years playing completely alone; 3 years playing ¾ of my battles in squads), with 35000+/4500+/350+ battles there. In fact, do not launch artillery on a cap which is about to be captured by your team, even if one enemy is still there. & comes with a good 76mm gun), 1.Chi-Nu II (much like a Pz.IV but with an even more powerful 75mm gun), 4.0-4.7: 5.Churchill Mk.VII (Maybe Slow, & yes the gun is pretty meh. War Thunder also has combined arms — tanks and planes fight in the same battlefield! In an urgent situation, start with the most powerful target (at least to destroy its gun) hoping that the other tank will do you only limited damage or will miss you (angle your tank properly with respect to the latter). 1.3 Neubaufahrzeug As for the late/final collective spawn-killing in a completely one-sided battle with an agonizing losing team stuck in their spawn... who cares (see the AB case above)? 11 28 Oktober 2020 It is so frustrating to see 5 allies go chasing an isolated and irrelevant wide flanker, and falling for what I call "unintended psychological warfare"... Don't fall for it, and try to convince your teammates in the chat to simply ignore these far flanking trolls. By SilentFlummi1; Yesterday at 13:51; Lehranstalt. Nobody had pushed, even though at one point I'd reduced the number of reds in the cap zone to one... not a single vehicle of the 6-8 behind me tried to push. An enemy at the corner? I don't understand this situation. This video is also featured on my other tutorial "Strategic tips for difficult ground battle maps" and also addresses the issue of spawn-killing (by the enemy team!) 5.3 VK4501P, KV-2 ZIS-6 Pages in category "France ground vehicles" The following 58 pages are in this category, out of 58 total. Fight up to the end and never give up: I have seen so many battles won with a few tickets left (remember that one kill is worth 100 tickets), or lost because some players actually gave up too soon or just left the game like the cowards and traitors they are. 3.7 Pz. For instance, on the Korea map with 3 zones (see the first video below), most of the players of both sides usually spawn east to go camping above C. Simply don’t! Most importantly, they will never properly learn the strengths and weaknesses of the many tanks they ignore, and will hence never fully learn how to properly fight them: you only properly learn to kill a tank after having died enough times playing it! You will be surprised that your acts of bravery will encourage some of your teammates to follow in your steps (hum, unfortunately, not always…). Nice we agree on most of the points. No_Camping, September 16, 2017 in Army Academy, This tutorial is also available in French/Ce tutoriel est aussi disponible en français : "Améliorer votre jeu en bataille de chars". the ones you like and play and the ones you don’t (but, try them all!). Russian tanks are very cheap? 3.7: M4, my god a medium tank that has armor?!? They’re quick to change directions and easy to maneuver. Again, I am amazed how many people, even good players (in the sense, good killers) do not exploit the map and other (chat, you're right) info. Climbing the ranks with German tanks - War Thunder Official Channel. Published by Gaijin Network Ltd. under the exclusive license. Slogan: play with the Soviet nation or suffer! I can only advise new players to do the same. Offizielle oder gesponserte Wettkämpfe und Wettbewerbe in und um War Thunder, Für angehende Elitepiloten, Panzerasse und Seebären, Neu hier? © 2010—2020 by Gaijin Entertainment. Of course, watching your mini-map (typically every 8-10 seconds) will help you spotting sneaky enemies or your next target. After all, Nazi Germany was ultimately spawn-killed by the allies... By the way, no, spawn-killing in War Thunder is not illegal.Yet, most players going early to the enemy spawn hamper the chances of their team to win, for so many reasons, starting with: 1) they usually take a side way to get to the enemy spawn, hence being totally useless during their long drive; 2) totally alone, and the enemy still having many tanks, they usually die instantly; 3) even if they get 1 or 2 kills, it is not worth the long drive and restarting from spawn after being killed; 4) an early spawn-killer is one less tanker where the fight is actually taking place (near caps); 5) spawn-killers (like most campers/snipers) do not make the important kills which will decide of the outcome of the battle: those tanks holding or nearly capturing a zone are killed by the active players. But if you are currently simply an average or good (or even bad) player, why not checking them out to improve your game and your tactical skills, and in passing, your win rate. Yes! AB will also teach you to take the best paths to move on a map (without being seen in AB, hence in RB/SB) and you will learn better than in RB/SB how to optimize the placement of your tank and the best way to angle it (or not) in close combat (the "green cross" of enemies is ruthless in AB – try to make it red!). II F Moreover, especially in AB conquest maps, there will always be a few enemies to go for a wide route (like going to the east castle in the Fulda map, despite the cap being on A in the west). 7.3 Leopard The only problem was: the Sherman II was mine. In particular, in RB, leave the captured zone, and wait for the enemy on their side of the zone. What makes the Leopard 1 so strong with its paper armor? I'm very German bias, and I tend to do very well in these tanks, soooooo. The most used hacks are aimbots/wall-hacks that allow seeing enemies that you are not supposed to be able to see and which provide assistance for long-range shooting, although without being able to help to aim at tank weak spots. I have won many games in my Chieftain with my squadmate (cousin) because the entire team (mostly leopards or other fast tanks, obviously) decided to rush head on against the russians and got obliterated, yet we could wipe the entire enemy team from a defensive position. Arcade, realistic, and simulator modes: do not listen to snobs (who consider that their favorite mode is the "only true game") or nostalgic WoT players: the three game modes are as interesting and difficult as each other, but not necessarily for the same reasons. Type 90 is objectively the best tank in the game right now. T-34 Granate zu mächtig (Laut Schutzanalyse), Bug-Report wird ignoriert / 1.101.0.109 Armor at Welds. Watch the battle stats and the kill list), or to unblock a situation, or aiming at big groups of enemy tanks (see above). Published by Gaijin Network Ltd. under the exclusive license. So, if your current monthly win rate is still below 55% in any tank mode you play, it is likely that you are not fully exploiting some of the above tips. & a 120mm Gun with high penetrating AP & HEATFS), 1.MAUS (Idc what everyone says. Learn about the maps: a very good knowledge of the maps is mandatory to become and accomplished tanker. This page was last edited on 15 October 2020, at 09:33. You dont have to shoot peoples in thier spawn, I find that in most cases just letting them see you and letting them know your there will make alot of players bug down in or around thier spawn there by your team will have an easyir time capping points when 1/3 to 1/2 of enemy team not attacking them. 9.3 : not a lot of tanks there. Also, be patient and keep a cool head. More generally, first spawn where you will have the most options (A and B in Korea, Tunisia, or Kuban…). Finally, in RB, when the caps are "vertical", meaning one belongs to each side, wait for your allies before capping the first zone so that the maximum number of teammates get spawn points (people rushing alone to this first cap with their fast but useless M22 or BT-5 are effectively working for the enemy). Back at the hangar I realized to my utter shock that the entire subset of the team that I had initially gotten ahead of to take a defensive fire position while (I thought) they pushed to cap, had piled up into a firing line just behind me when my transmission was first damaged. The IS-1 is pretty good, the 85mm is a very powerful gun with plenty of killing potential and the armor is decent, not enough to be reliable but enough to save it from some shots. In particular, when there are 3 (horizontal) zones (Korea, Sinai, Berlin, Tunisia...), try to privilege going toward a zone with easy access to another zone. All seems doable making friends, on the other hand, seems to be the hardest part. It is normal for me with BR 7.0 tanks to engage in battles with Soviet toptiers using T-54 and IS-4. And since you are now getting close to the enemy spawn... Let's talk about spawn-killing: in AB, spawn-killing should only be the final reward of an already won battle, when the caps are already secured, and when the enemy is agonizing with a few tanks left. 2.3 M5A1, Pz. War Thunder began as a flight combat simulator and tanks were added in a later patch. Once you have taken or helped take one zone, hold it if the enemy is still present or counterattacks (which does not mean that you should stay right on the zone, especially in RB/SB where you should lay your traps as an enemy uncapping a zone reveals its presence), and move to the next one if the zone you already helped take is well secured, which leads me to…. These hacks are of little interest in AB (except for some "miraculous" long distance shots) but have a huge impact in RB/SB, since enemies, at least those in your environment, will show some kind of markers. 10.0 : IPM1. Yet…. 5.7 Tiger (all), KV-220 Sagt "Hallo!" ), and also learn the fastest way from one to another critical spot or cap of the map and the dangerous passages to be avoided.