Stop channelling to teleport to the illusion, dealing a final wave of damage. Anyhow, looks like a great help to any summoners that give a damn about their zombies :). Once that's all input, you can turn on the auras, debuff the mobs, and activate short term buffs (and any combination of those being active/inactive) using the 3 toggles in the bottom right - this is to simulate if zombies run far away, or if you're in a curse-immune map, or whatever, so you can see how this affects the zombies without removing and adding actual gem values. It lost around 25% damage … This damage is not affected by your damage modifiers. At some point I'll fix this up, but it's a major pain in Excel! Craft of Exile is an online tool with the goal of making it easier for players to find out the best and most cost effective ways to achieve their crafting goals in Path of Exile.There is no need for any installaton or downloads, everything is right here on the browser. Fires arrows up in the air, to rain down in an area. We flow like blood into Chayula's open mouth. The community really appreciates this kind of interaction from GGG and I hope you guys keep it up! All the other tabs just store hardcoded values for the gems, zombies, or mobs and won't need to be looked at unless the game is updated around these values. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. That gets you the 4 best damage gems and the best survivability one (Empower is really awesome), as well as the bonus of letting zombies finish their attack animations as quickly as possible with the fastest attacks you can manage, which helps them not waste time flailing at space against lower hp mobs. SWEET JESUS THANK YOU I DON"T KNOW WHY THIS IS STILL IN CAPS I MEAN I"M HOLDING DOWN THE SHIFT KEY fire would require some extra terms being added in. Sadly, the inclusion of all these properties is beyond the scope of this calculator. Maybe a confirmation that they get the full benefit from damage auras (Anger/Wrath), because according to some people's testing they don't seem to. Can only hold charges while in belt. Yes, although not included in that is the aoe Infernal Blow type effect your zombies also get. 1% of Physical Damage Converted to Cold Damage, Deals (17-140) to (25-210) Physical Damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. Thanks a lot Rory! Requires a Mace, Sceptre or Staff. Thanks for the responses! Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area. But until that dreamed of day, this is the next best thing. Coolio. The arrows impact the ground in a line, each dealing area damage to enemies around it. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Can we get a word on Raging Spirits' damage effectiveness ? Damage conversions do not apply to damage over time. Let winter come. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. You and nearby Allies have 1% increased Chill and Freeze Duration, You and nearby Allies have 1% increased Movement Speed while on Chilled Ground, You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage. Item has no level requirement and Energy Shield (Hidden), (25-40)% of Physical Damage Converted to Fire Damage while affected by. "The Karui savages claim the weapon was forged by their fire god. Let me know if anything looks wonky, I did the basic checks I usually do but I can't cover everything. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%. Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by. 1: The resistances are in the order: fire / cold / lightning / poison. If dual wielding, will strike with both weapons. Creates a magical brand which can attach to a nearby enemy. Anger/wrath works with attacks. Sadly, the inclusion of all these properties is beyond the scope of this calculator. The arrows degrade in-flight as the lightning dissipates, soon vanishing. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. I might give it a shot, but don't hold your breath on that one. I suppose if I took average hp for a given mob level it could be done, though, but lots of assumptions. 2: This is the average damage per second for all pets under the assumption that all attacks hit. It will only make my fire burn brighter. has a chance to grant Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath. I don't see why they shouldn't. Requires a Claw or Dagger. So come up with my own, very simple and not very good looking but useful for me when trying out gem combinations and their gems. Path of Exile Catalyst is a new quality currency that can be used in rings, amulets, and belts. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. © Valve Corporation. It traps enemies with you in a circle of ice so that they can't escape. I have for some time been looking for an updated zombie dps calculator. Grants a buff providing fire damage based on your physical damage. The dot dmg is around 100% of the hit dmg after increased minion dmg, increased poison dmg from gem and more minion dmg from gem. It periodically activates while attached, adding energy to the branded enemy. Requires a Dagger or Claw. Press question mark to learn the rest of the keyboard shortcuts. Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Thank you SO much. all testers from the AmazonBasin forums. This is a Support Gem. Can only have one Void Sphere at a time. Teach a man to burn, and you'll be warm for the rest of his life. Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. Up to five of these debuffs can apply simultaneously to an enemy. Nice work... now if only they had this in game. 1 Mechanics 1.1 Converted to 1.2 Added as 2 Sources 2.1 Skills 2.1.1 Converted to 2.1.2 Added as 2.2 Items 2.2.1 Converted to 2.2.1.1 Converted to lightning 2.2.1.2 Converted to cold 2.2.1.3 Converted to fire 2.2.1.4 Converted to chaos … 145 path of exile prefix mods. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. All support gems are assumed to apply to whatever you select there. Thanks to: Balkoth and Eradan … Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. Returning Projectiles deal -1% less Damage. Enemies with either debuff explode when they die, damaging other nearby enemies. Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. Nothing happens when I turn on/off Montegruel's Grasp. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. Ggg won my heart with this one. The pods last for a duration before bursting, dealing area damage. Poe zombie damage Poe zombie damage. Infuses your melee weapon with molten energies to attack with physical and fire damage. Currently using: Raise Zombie, Minion Damage, Melee Physical, Faster Attacks, Melee Splash, Minion Speed. The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers: First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. provides the keystone Avatar of Fire, which converts 50% of each physical, lightning, and cold to fire. PoE Planner - For Exiles, By Exiles Passive Tree Equipment Auras Stats Probably would need to add spell totem support gem too since the skeleton totem is a popular way to use that. Only one Wave of Conviction can be active at a time. 2% of Physical Damage Converted to Cold Damage. PoE planner is an online tool to plan your passive skill tree for Path of Exile. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. "The world is not simply black and white. Gain 10% of Physical Damage as Extra Fire Damage, Socketed Gems gain 50% of Physical Damage as extra Lightning Damage, (10–25)% of Physical Damage Converted to Chaos Damage, Gain (7–13)% of Non-Chaos Damage as Extra Chaos Damage Amulets, Gain (10–20)% of Physical Damage as Extra Fire Damage, Gain (10–20)% of Physical Damage as Extra Cold Damage, Gain (10––20)% of Physical Damage as Extra Lightning Damage, Gain (15–40)% of Physical Damage as Extra Fire Damage, Gain (15–40)% of Physical Damage as Extra Cold Damage, Gain (5–15)% of Physical Damage as Extra Cold Damage, Gain (15–40)% of Physical Damage as Extra Lightning Damage, Gain (10–20)% of Elemental Damage as Extra Chaos Damage, Gain (15–30)% of Physical Damage as Extra Damage of a random Element, (20-25)% of Physical Damage Converted to Fire Damage, (20-25)% of Physical Damage Converted to Cold Damage, (20-25)% of Physical Damage Converted to Lightning Damage, 12% increased Cold Damage with Attack Skills, 8% increased Fire Damage with Attack Skills, 24% increased Fire Damage with Attack Skills, 16% increased Cold Damage with Attack Skills, 50% of Physical Damage Converted to Fire Damage, 50% of Physical, Cold and Lightning Damage Converted to Fire Damage, Gain 10% of Wand Physical Damage as Extra Cold Damage, Gain 10% of Wand Physical Damage as Extra Fire Damage, Gain 20% of Wand Physical Damage as Extra Lightning Damage, 10% reduced Damage taken from Damage Over Time, When you Kill an Enemy, for each Curse on that Enemy, gain 8%, Damage Penetrates 10% Elemental Resistances, 50% of Physical Damage converted to Cold Damage, 30% of Physical Damage converted to Fire Damage, 30% of Physical Damage converted to Lightning Damage, 30% of Physical Damage Added as Fire Damage, 15% of Physical Damage Added as Cold Damage, 50% of Cold Damage converted to Fire Damage, 80% increased Physical Damage with Swords, List of skill gems adding a percentage of base damage.