If your in console then your shat outta luck me thinks. Recently, PoE Leagues have been released alongside Class Archetypes that provide reliably fun experiences for the new content. First time playing summoner. This is what made it confusing. Shares a cooldown with other Guard skills.Per 1% Quality:1231% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 secondsBuff grants +(50-858) to Armour75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depletedThis Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. ), as once cast, they cannot be cancelled if a source of reflection appears. Touch not the thorn, for only blood and pain await. It is so fucking frustrating to be in the dark like this, and have to use the overwhelming POB app. We're essentially looking to display statistics that already exist somewhere in the game. This solution addresses several issues. This damage is not affected by modifiers to spell damage. Then why did the individual dps for my srp, zombies and skeletons all increase after I purchased an increase spell damage node? For support gems, it does NOT specifically have to say minion. Supported Skills have 0.5% increased Skill Effect Duration, Supported Skills have 1% reduced Mana Cost, Supported Skills have 1% increased Duration of Ailments on Enemies, Supported Skills have (45-64)% increased Skill Effect Duration, One by one, they stood their ground against a creature. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. deals a percentage of leeched life as reflected chaos damage from leech targets. Place into an item socket of the right colour to gain this skill. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. So something like "12% increased melee damage" won't boost your minions, it needs to be "12% increased minion melee damage" or "minions have 12% increased melee damage." Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects. Look, we've banged this drum before. No idea on any specific numbers but minions are scaled very very well in this game. It does not grant a bonus to your character, but to skills in sockets connected to it. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places. It does not grant a bonus to your character, but to skills in sockets connected to it. Enemies will not directly engage these spirits, and can pass through them. Shavronne's apparel became ever more extravagant. Right click to remove from a socket., Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, GuardSouls Per Use: 50 (N) / Can Store 1 Use(s)Can Store 1 Use(s)Soul Gain Prevention: 0.001 secCooldown Time: 0.50 secRequires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. It makes so much sense that I don't know why it isn't already implemented. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. not sure exactly how necromatic aegis works. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It has misleading tags that may lead people into thinking that spell damage would work with it, it doesn't mention the conversion part which again can be misleading because you don't know whether the fire tag is a base fire damage or if it's converted from a different value (which ironically is unknown to you anyway). Right click this item then left click a normal or rare item to apply it. Is that a spell or an attack? You cannot have the buff at the same time as any other Guard skill. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. Which value does it modify and how am I supposed to know whether it's relevant for me without seeing it? The DPS numbers in the offense character tab already calculates based on which skill you select, so the minion tab you suggested could update in a similar fashion when you click different squares relating to the skill gem in the character menu. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. I think a character tab would to the trick. It's only reasonable to think that Inc. I noticed that when I bought a spell damage node, not only did my raging spirit dps increase, but so did my zombies and skeletons. Español - Latinoamérica (Spanish - Latin America), http://pathofexile.gamepedia.com/Summon_Raging_Spirit. You can also calculate the dps of spectres urself. Only bonus's that specifically say "minion" effect minions, with the following exceptions. Looks pretty neat. Sure, some other skills don't have a DPS tooltip, but minions need so much more than that. Tag: Support, Minion. Launches unpredictable sparks that move randomly until they hit an enemy or expire. It does not grant a bonus to your character, but to skills in sockets connected to it. Null's_Inclination, "Trigger Socketed Minion Spells on Kill with this Weapon" is the main use of this weapon, used to cast things like SRS, Dark Pact, Skeletons, etc. On the passive tree and on items, only things that specifically say they apply to minions will work. Just a note, you will have huger problems on normal if you solo. Right click to remove from a socket. What skills do your minions use? However; I could only find discussions in other forums about this that were a year ago or older. The cuts on my hands are a small price to pay. Playing a minionmancer, currently, is purely just based on "feel", there's no way to really objectively evaluate anything. Right click to remove from a socket., and Call of Steel deal reflected damage. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. How much do they slam for? 20% of Melee Physical Damage reflected to Attacker. © Valve Corporation. To survive the harsh winters, you must be like the fox.". In PoE your minion damage is completely disconnected from your damage. Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. The main information that is missing is the base minion damage. is it affected by intelligence, strength or dexterity or do they only have their own damage depending on level and quality of the gem and from there on only affected by minion related talents ? Right click to drink. This item can be acquired through the following upgrade paths or vendor recipes: This item is given as a quest reward for the following quests: This item can be bought at the listed NPC vendors, after completing the following quests: Path of Exile Wiki is a Fandom Gaming Community. ), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).[3]. This incentivizes new and returning players to play these classes. For the passive skill, see Minion Damage (passive skill). only minions don't show their personal stats anywhere. I didn't have any auras in effect either at the time. I agree completely. My first build was a summoner Templar and I was able to clear merciless piety just fine, and he was HORRIBLY geared. I mean, as it stands, we're kinda guessing. Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects[4] and, accordingly, cannot cause status ailments,[5] stun,[6] critical strikes and other similar effects that require a hit. The RetchThe RetchRustic SashRequires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life+(30-40)% to Cold Resistance0.4% of Physical Attack Damage Leeched as Life60% increased Flask Effect Duration30% reduced Flask Charges gained during any Flask Effect200% of Life Leech applies to Enemies as Chaos Damage15% increased Movement Speed during any Flask EffectBut the grain grew twisted and the water turned darkand those who partook of Mother Gull's giftbirthed monsters that fed on the flesh of one another. Minion dmage is not shown in game due to many reasons. [1][2] The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc. The minion tab could even display non-gem or support-gem minions like Phantasms, Spectral Wolves, and Raise Spiders. Minion Damage is a support gem that increases the damage dealt by minions created by the linked skill (s). A collection of the best builds and guides for the online action role-playing game Path of Exile - Conquerors of the Atlas! Show us the minion stats. We're essentially looking to display statistics that already exist somewhere in the game. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The game just doesn't tell you anything. :). I'd expect something like that possibly for 4.0 if they rework a lot of stuff, but it's also a fairly niche issues, summoners tend to only be 2-5% of the population and it might require a fair amount of work to go through the entire list of monsters and remake all the data to be readable easily(because of spectres mostly). shame they are so far away from the start of the witch skill tree >.< (i just took all the int nodes to get to them). Some map modifiers give all monsters in that map a damage reflection, either physical or elemental. Only one minion is shown at once, so you don't end up with an essay. Let's have it. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Supporting Summon Skeletons with Melee Physical Damage Support will increase their melee physical damage. I made a witch summoner and decided to check it out. He who sows an ember shall reap an inferno. The explosion is not affected by modifiers to spell damage and cannot be reflected. Leech is processed before reflect damage. I searched before and read that spell damage nodes do not affect minion damage. 1)auras, as long as the minion is in the aura range 2)allies, minions count as allies (but not party members) ". Reflect cares about the damage taken after mitigation, not the amount of life removed. Newer players are going to face some serious hurdles with the Necromancer - the largest of which, I think, is figuring out what their minions are actually doing. Minions from Supported Skills deal (25-49)% more Damage I'm trying out a self-made zombie build in standard right now. I understand that we've came to an era where majority of players can take a look at path of building but you don't need that to make use of such information in game. An extra tab on the character screen would be cool, where it breaks down the stats of each equipped minion skill. Forge your Perseverance on the Anvil of Faith. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Refills as you kill monsters. What's the damage type? If it is the case, stacking minion damage and allocating Spiritual Aid seems the best way to have increased damage in any build that goes through the top/left of the tree. Shit like this that's likely systemic takes a lot of time to fix. Doesn't help that most minion skills have the Spell tag. It does not grant a bonus to your character, but to skills in sockets connected to it. I searched before and read that spell damage nodes do not affect minion damage. Path of Exile - Heist League - Minion Builds Duelist Marauder Ranger Scion Shadow Templar Witch It is safer to be feared than to be loved. At level 20, both Melee Physical Damage Support and Minion Damage add 49% to damage, but Minion Damage has a lower mana multiplier, and also increases all damage… I've been using a shield with +ele resist which on top of their resist gem and my purity aura I'm running helps keep them alive a lot longer. i was considering to start a summoner but i am wondering what determine's the damage of minions ? I agree it needs to happen, but people need to realize something. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects and, accordingly, cannot cause status ailments, stun, critical strikes and other similar effects that requir… Projectiles Pierce 0.1 additional Targets, 2% of Lightning Damage Converted to Chaos Damage, Deals (1-63) to (20-1198) Lightning Damage, Supported Skills deal 0.5% increased Projectile Damage, Projectiles from Supported Skills Pierce 0.1 additional Targets, Projectiles from Supported Skills that have Pierced deal 2% increased Damage, Projectiles from Supported Skills Pierce (2-4) additional Targets. I know that there must be a good reason behind this issue, and I know GGG have this on their plate somewhere, but we should consider adding in-game minion stats for the upcoming Necromancer revamp. Shares a cooldown with other Guard skills. For the awakened variant, see Awakened Minion Damage Support. It pleases me to see this idea sitting at "100% Upvoted". Did they recently change this with recent updates? It's more fun to be entirely in the dark and only realize you've picked the worst spectre in the game when you build around it :D. Why do you even need to make a case for this, it's tautological. Skills that ignore reflection are. Like any other damage, reflected damage has a damage source, or, to be more precise, one of three sources – attack, spell or secondary. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'm not too worried about them dying from physical damage because that usually means melee range and that's where I want them to die for Minion Instability. Even in diablo 2 minions had their base damage displayed in the skill trees. It increases the maximum life of minions summoned by skills linked to this gem. Spiritual successor to Diablo 2, Press J to jump to the feed. I have a couple more ideas, but that's my best one. To own a piece of the Nightmare, you must first belong to the Nightmare.