0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow, (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. Cursed Enemies have a 0.25% chance to grant a Power Charge when Hit, Hits against Cursed Enemies have +0.01% to Critical Strike Chance. After a short duration, lightning strikes the marker, dealing damage around it. It will increase the duration of any effects produced by the supported skill. Fires a projectile that applies a damage over time debuff when it hits. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Right click to remove from a socket. Regenerate 0% of Energy Shield per second for each affected Enemy. Inflicts Fire Exposure at maximum stages. Increased Duration is a support gem. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Grants a buff that increases movement speed for a duration. You cannot have multiple banners at the same time. 3% chance to Spread when affected Enemy is Hit, Deals (3.5-235.9) Base Chaos Damage per second. Beams Split towards 0.1 additional targets, Deals (2-185) to (7-555) Lightning Damage. For a list of skills that have a duration that can be affected, see Category:Duration skills. Modifiers to spell damage do not affect this skill's damage. The faithful may continue to serve, even after death. Cursed enemies take 0.25% increased Damage from Projectile Hits, Curse Skills have 1% increased Cast Speed, Hits on Cursed Enemies have an additional 2% chance to Knockback. Each Gemcutter’s Prism will always raise the quality by 1%. Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration. Similar characteristics being not related with duration attribute: 1. cooldown 2. cast speed 3. attack speed 4. throwing speed 5. laying speed 6. traplasts Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies. 2% chance to Explode a nearby Corpse when Firing Projectiles. Cannot support skills used by totems, traps, or mines. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Right click to remove from a socket. Summon Skeleton Warrior minions at the targeted location. Throws a mine that will teleport you to it when detonated. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. If an enemy dies while affected by Contagion, it spreads to other enemies. Attacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding, Attack Hits have 0.5% chance to Maim Cursed Enemies for 4 seconds. It supports any skill with a duration. You and nearby allies gain (25-31)% increased Attack Speed. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Spin and attack in place, damaging nearby enemies and pulling others towards you. Initial Slam has 2% increased Area of Effect, Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill. The total duration value can be calculated as the sum of any added duration, multiplied by the sum of all increases and reductions to duration, multiplied by all more and less duration modifiers. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to. Creates a magical brand which can attach to a nearby enemy. Supported Skills have 0.5% reduced Mana Cost, Supported Skills deal (10-20)% more Spell Damage, Supported Skills have 1% reduced Mana Cost, Supported Skills have 1% increased Duration of Ailments on Enemies, Supported Skills have (45-64)% increased Skill Effect Duration. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance. Shares a cooldown with other Blink skills. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Erfordert Stufe 31, 52 Str. Cannot be supported by Ruthless. You and nearby allies gain 0.5% increased Accuracy Rating, Base Duration of 10 seconds after being Placed, Supported Skills deal 0.5% increased Trap Damage, Supported Skills have 1% increased Area of Effect, Supported Skills have 0.5% increased Skill Effect Duration, Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps. Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The Void Sphere will consume the corpses of any enemies which die in its area. Apply a powerful debuff to enemies around you which deals chaos damage over time. Shares a cooldown with other Guard skills. Level. When the arrow lands, a clone is summoned. Creates a sudden burst of cold around you, damaging enemies. Supported Skills have 3% increased Area of Effect while Dead, Supported Skills have +5% to Critical Strike Chance while Dead, Supported Skills have 3% increased Skill Effect Duration while Dead, 100% chance to Trigger Supported Non-Minion Spells on Death. Right click to remove from a socket. Create a wall of fire for a duration, which deals burning damage to everything in its area. Applies a debuff to enemies in an area, which deals chaos damage over Time. Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. "Nothing is more natural than competition. Fires an arrow at the target destination. It periodically activates while attached, gaining stages that raise the damage. Cursed enemies take 0.5% increased Damage from Damage Over Time effects, Spell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds. Right click to remove from a socket. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Modifiers to cast speed affects how frequently it releases waves. The flames last for a duration, rotating around the trap and repeatedly dealing damage. The brand keeps its charges while detached. Smashes the ground, dealing damage in an area and cracking the earth. Killing the cursed enemy will grant life and mana, and a power charge. Can only have one Void Sphere at a time. Deals (11.7-439.4) Base Fire Damage per second. Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion. Shocks on Cursed enemies have 1% increased Duration, Curses inflicted by this Skill have +0.25 to maximum Doom, Hits against Cursed Enemies have +1% chance to Shock. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. 0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed. für Gemmen) und andere Eigenbegriffe aus PoE in der von dir bevorzugten Sprache … It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. For instance, if a Goatman Shaman in The Climb is raised as a spectre, the duration of the goatman’s Molten Shell will be increased. Consumes Frenzy Charges to increase duration. also affects the duration, however the increased duration is not shown numerically because it makes time pass more slowly. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. The brand will detach if the enemy dies. 3% of Physical Damage Converted to Cold Damage, Void Sphere has 0.5% increased Pulse Frequency. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. For the passive skill, see. Curse Skills have 0.5% increased Cast Speed. Requires a Mace, Sceptre or Staff. Each Corpse spawned has 0.1% chance to be a Forgotten Corpse. Casts a temporary aura that lets you and your allies cast skills without paying their mana costs. Creates a wall of ice which holds back enemies. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. +0.5% to Cold Damage over Time Multiplier, Can be Attached for a total Duration of 2 seconds. Gain 15% of your Physical Damage as Extra Fire Damage. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area. Puncture works with bows, daggers, claws or swords. Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. This area will creep across the ground towards nearby enemies until its duration expires. Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. Casting this skill again will replace the previous orb. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area. Requires Level 31. Increased Duration Support Support, Duration Icon: D Mana Multiplier: 140% Requires Level 31 Supports any skill with a duration. This is a Support Gem. Deals (14-370) to (26-687) Lightning Damage. Duration refers to mechanic of effects not to mechanic of action. Sets a marker at a location. Targets under the wall are damaged and pushed back. Enemies that die while in the area have a chance to grant Frenzy Charges. +0.5% to Fire Damage over Time Multiplier, Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire Resistance. Linked hex curses are also applied to those enemies. Close Specific types of duration effects such as curses or traps can also have their durations modified by passives or items. +0.5% to Damage over Time Multiplier for Poison. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. Then applies two additional layers in a larger area, growing greatly in size each time. Supports any skill that has a duration, or can hit enemies to inflict ailments on them. You and nearby allies gain 5% additional maximum Lightning Resistance. Shares a cooldown with other Guard skills. 1% of Physical Damage Converted to Chaos Damage. Launches unpredictable sparks that move randomly until they hit an enemy or expire. Summoned Sentinels have 1% increased Cooldown Recovery Rate, Maximum 0.1 Summoned Normal Sentinels of Dominance. Curses a single enemy, making them more vulnerable to Critical Strikes. Buff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique Enemy, Buff grants 0.02% of Elemental Attack Damage leeched as Life. Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each supported spell skill will be triggered when you die. If made aggressive, Skeleton Warriors will also dash towards nearby enemies. Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times. All hits will deal added chaos damage to the cursed enemies. Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. Cursed enemies have -0.25% to Elemental Resistances, 0.5% increased Duration of Elemental Ailments on Cursed enemies. Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. 2% increased Damage when Cast on Frostbolt, An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. +0.05% Chance to Block Attack Damage while holding a Shield, Deals (24-284) to (36-426) Lightning Damage. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Cracks created before the first one has erupted will not generate their own aftershocks. Grants a buff which adds lightning damage to spells and attacks. An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Creates a sudden burst of cold in a targeted area, damaging enemies. It requires Level 31, Str 52. Maximum 0.2 Explosive Arrows stuck in an Enemy. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Enemies will not directly engage these spirits, and can pass through them. Supported Skills deal 0.5% increased Damage over Time, Supported Skills deal (45-49)% more Damage over Time, Supported Skills have 0.25% increased Attack and Cast Speed, You and Enemies have 1% increased Movement Speed while inflicted with an Ailment from Supported Skills, Supported Skills deal (25-44)% more Damage over Time. Only one Wave of Conviction can be active at a time, 1% of Physical Damage Converted to Cold Damage. It traps enemies with you in a circle of ice so that they can't escape. Minions' Attacks have 0.5% chance to Maim Enemies on Hit, 5% chance to Summon a Skeleton Archer instead of a Skeleton Warrior. Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. Less Duration Support Support, Duration Icon: d Mana Multiplier: 120% Requires Level 31 Supports any skill that has a duration. Cannot support skills used by totems, traps, or mines. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. 2% increased Damage with Hits and Ailments. Add your comment, Zombiemancer Baron Raise Zombie Necromancer Summoner Build Guide (PoE Heist 3.12), Kinetic Blast/Power Siphon Pathfinder Passive Skill Tree & Gem Links, Poison Scourge Arrow Pathfinder Passive Skill Tree & Gem Links, Dex Stacking Cold Rain of Arrows Deadeye Passive Skill Tree & Gem Links, Pure Physical Impale Spectral Shield Throw Deadeye Passive Skill Tree & Gem Links, Molten Strike Juggernaut Passive Skill Tree & Gem Links, Earthquake Juggernaut Passive Skill Tree & Gem Links, The Ruthless Savage Ground Slam Berserker Passive Skill Tree & Gem Links, Herald of Agony / Crawler Occultist Passive Skill Tree & Gem Links, The Vortex & Creeping Frost Occultist Passive Skill Tree & Gem Links, Impale Cyclone Champion Passive Skill Tree & Gem Links, Ice Shot Ascendant Passive Skill Tree & Gem Links, The Cleave Ascendant Passive Skill Tree & Gem Links, Facebreaker Ancestral Warchief Chieftain Passive Skill Tree & Gem Links, Essence Drain/Contagion and Blight Trickster Passive Tree and Gem Links, Ultimate Arc Mines Saboteur Passive Skill Tree and Gem Links, Crit Based Elemental Hit Deadeye Passive Skill Tree and Gem Links, Lacerate Gladiator Passive Skill Tree and Gem Links, Purifying Flame Inquisitor Passive Skill Tree and Gem Links, Elemental Hit Ascendant Passive Skill Tree and Gem Links, Triple Herald Blade Vortex Elementalist Gear, Jewels, and Flasks, Storm Brand Elementalist Passive Skill Tree and Gem Links, Cyclone Gladiator Passive Skill Tree and Gem Links, Shattering / Splitting Steel Impale Champion Passive Skill Tree & Gem Links, Crackling Lance Assassin Passive Skill Tree & Gem Links, The Incredible Golemancer - Carrion Golems Elementalist Passive Skill Tree & Gem Links, Fire Blade Vortex Assassin Passive Skill Tree & Gems, Toxic Rain DoT Trickster Passive Skill Tree and Gem Links, Requires "Twelve test subjects were expended in the production of Prototype #800. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Dauer, Unterstützung Stufe: 1 Manamultiplikator: 140%. Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. Increased Duration Support is a Support Skill Gem item in Path of Exile. Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Viper Strike and Puncture explicitly increase the duration of the ailment it applies. Can be Attached for a total Duration of 3 seconds. Deals (1-24) to (11-454) Lightning Damage. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. When this happens, it will also set off the lightning at any other markers you've cast. Each supported spell skill will have a chance to be triggered when you are stunned. They use a melee attack and die after a duration. Deals (150-184.25)% of Base Attack Damage. Place into an item socket of the right colour to gain this skill. Creates a magical brand which can attach to a nearby enemy. Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. Creates a crystal that pulses with cold for a duration. Curse all targets in an area, causing them to take increased physical damage. Supports skills that can hit enemies, or create minions. Grants Minions 0.02% of Damage Leeched as Life, Grants Minions 0.5% increased Attack Speed. Burning enemies are dealt more damage. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Throws a trap that applies debuff beams to a number of nearby enemies for a duration. Creates an independently-moving vortex of ethereal blades which lasts for a duration. Place into an allocated Jewel Socket on the Passive Skill Tree. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. If dual wielding, will strike with both weapons. It does not grant a bonus to your character, but to skills in sockets connected to it. A Gemcutter’s Prism (often abbreviated GCP) is a currency item that can be used to improve the quality of a gem. Grants Minions +0.1% Chance to Block Attack Damage. Converted Enemies have 1% chance to Taunt on Hit, Converted Enemies deal 20% increased Damage. Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. PoE Blight Unique Items 3.8 – New PoE Blight Uniques Item Vendor Recipes, Pyre PoE Price Trade & Build – Sapphire Ring, Perquil’s Toe Build Guide & Price – PoE Gold Amulet, PoE Beacon of Madness Two-Toned Boots Build, Cartographer’s Seal: Apprentice, Journeyman, Master Shaped Map – PoE, Orb of Regret Farming, PoE Orb of Regret Ascendancy, Cost, Vendor Recipe – Path of Exile, Skittering Delirium Orb – PoE Scarabs Delirium Currency 3.10, How to Get Circle Of Fear PoE – Sapphire Ring, Corroded Fossil Mods, Drop Location – PoE, Simulacrum PoE – Simulacrum Splinter Guide, Divine Orb PoE: Recipe, to Chaos, Divine Orb Price, Drop Rate, Farming, Pyroclast Mine Build Saboteur PoE 3.10, Aura Gem, Farming, The Tunnel ⢠The Quarry ⢠Crystal Ore Map ⢠Dig Map ⢠Excavation Map ⢠Flooded Mine Map ⢠Geode Map, random corrupted superior Support gem (Q23), The Western Forest (Act 2) ⢠The Riverways (Act 6) ⢠The Vaal City ⢠The Crossroads (Act 7) ⢠The Fellshrine Ruins (Act 7) ⢠Barrows Map ⢠Castle Ruins Map ⢠Sunken City Map, The Ebony Barracks ⢠The Lunaris Concourse ⢠Colonnade Map ⢠Promenade Map, The lifetime of a totem created by a totem skill, The duration of the poison cloud produced by, The length of time that a monster will remain converted by. Requires Level 31. The pods last for a duration before bursting, dealing area damage. Modifiers to cast speed will affect how frequently it strikes. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Damage from this explosion cannot be reflected. Has a higher chance to critically strike Shocked enemies. 2% increased Area of Effect while Channelling. Requires a Claw or Dagger. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. Supported Skills have (45-64)% increased Skill Effect Duration. These durations can be increased with passive skills and equipment. 1% chance to Freeze Enemies for 350 ms when Hit, 0.05% less Physical Damage taken from Hits, Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. This is a Support Gem. Consumes a corpse, granting all of your minions the power to block both attacks and spells. The clone is a minion that uses your bow and quiver. Grants a buff providing fire damage based on your physical damage. If no specific monster is targeted, one is picked at random. Requires a Sword or Axe. Channelling for longer builds up stages on the skill. Deals (1-37) to (19-707) Lightning Damage. Players cannot use the Focus skill unless they have a modifier related to the Focus skill equipped. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage.