Well they certainly do not do more damage, not to even mention AI and efficiency, than Spectre's so that seems like a moot point to me. I use it with CWDT because it's automatic. To add to this, add a chance to summon skeleton archers and mages to the gem, or create a seperate gem for each type of skeleton. and u dont really need tons of skeletons to clear packs. P.S. Also works even better if you put phase run in the setup. also, for very big packs of monsters, u need to place skeletons at different locations of the pack, because 2 skeletons take too long to kill off everything with their slow movement speed. Level, 0% increased Skill Effect Duration (+1% per 1% Quality), Regenerate (0.7-1.65)% of Life per second, 0% increased Cooldown Recovery Rate (+1% per 1% Quality). Its a different player style with different advantages to other summoner styles. They have higher damage to compensate. This setups help a lot in the mitigation of scenarios where you take 4/5 hits in a row and die. If only it worked with catarina minions... You can outscreen them and they will follow without fighting anything. Dangerous exiles were suddenly easy as the minions blocked them. That mod is just gone, meaning they deal double damage for Minion Instability and auras like Anger? Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. As far as I know, skeletons are balanced around the fact that they won't move much or follow. Even if you kill those skeletons in a split second, you'll waste minutes trying to get those minions closer to the target area. Now.. it's more about being lazy I think :D. When you take a hit, convocation will make all your minions teleport to you, so they split the aggro and block projectiles launched toward you. Convocation Minion, Spell, Duration Mana Cost: (6-13) Can Store 1 Use(s) Cooldown Time: 3.00 sec Requires Level 24 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. convocation would really help much. I'm using a self cast convocation and it feels pretty good because i can use it whenever i want. Right click to remove from a socket. I seriously can't believe how anyone could try out a 'return 4 minions' mission, where the minions summon skeletons every few seconds and tell me that it's ok. Another option would be to reduce the cast time, but I think making Convocation apply would lead to more interesting options as far as increased duration passives and links for skeletons, as well as a direct buff to Queen's Decree, which is largely underused and overlooked. ive played a skeleton summoner in the beta, i posted a piety kill on reddit sometime ago. Having to cast each pack is clunky at best, but leaning more towards un-playable. Convocation is an Active Skill Gem item in Path of Exile. Those missions shouldn't even exist in the first place. ok so it's just when you feel lazy and don't want to press the button i guess. Now let's fast forward a bit to extreme late game (when I was low life). This change would help bring some much needed variety to the dominant Spectre and SRS summoner meta. summons 2 skele's, so if a target is using single target one shots only one will die at a time, at level 20, one skele has 315.7 pdps, two have 731.5 pdps, versus 595.8 dps of raging spirits (half fire), accounting for cast speed SRS has 744.7 dps, half of which is fire, but SRS cannot tank, versus zombies with 485.6 pdps which need corpses, admittedly skele's scale worse off elemental damage due to that modifier but they would be imbalanced if they had 100% elemental damage (yay MI), although chaos damage is not reduced so if you can find a way to make skele's do high chaos damage, great, can have up to 20 skeletons (10 seconds of casting with no cast speed or duration of any sort), as opposed to raging spirits which time out, ai keeps them around where they were summoned, if they could be convocated with duration you'd basically get an army of skeletons that all had high pdps that recovered ~10% of their max hp every second (unless you scaled their health, it's still ~100 hp regen per second), which would most definitely be imbalanced, as for summoning ranged skeletons, that would defeat the entire purpose of having high damage long duration melee skeletons that were constrained to one area, vaal skeletons is different because admittedly it is a vaal skill and not nearly as spammable as it's non-vaal counterpart. You may need to run in circles a bit so they don't get stuck. The major problem I have with the fact that Convocation doesn't support SS is that there's already so much in the way of "make your skeletons meaningful" supports. I see many summoner builds which use convocation with cwdt but don't see the reason for it. I think in beta Skeles don't have "50% elemental damage effectiveness"? The amount of survivability a summon skellies build brings to groups is unparalleled. Never had a problem with them knowing how their follow AI works. When you first get to like aqueducts in merciless, skeletons is absolute shit. Don't forget to buy the Twilight Mystery Box. One of the following would make skeleton builds actually enjoyable: substantially increased movement speed; working with Convocation; or adding a meaningful buff instead of the nice-in-theory-but-pointless-in-practice "increased skeleton duration" mod that's all over the place. Before if you were stunned while trying to cast it, it's used and you didn't convo, where CWDT would have casted it without issue. also, for very big packs of monsters, u need to place skeletons at different locations of the pack, because 2 skeletons take too long to kill off everything with their slow movement speed. Per 1% Quality: 1 2 3 1% increased Skill Effect Duration 1% increased Cooldown Recovery Rate Buff grants 2% increased Movement Speed 2% reduced Cooldown Recovery … If that means reassessing their damage or duration, then by all means. tl;dr - Skeletons could use a damage buff in the mid levels but are just fine at the end levels. With good gear, my guy was an absolute beast. Convocation has 20 % increased Cooldown Recovery Rate: helmet(25%) The Eternal Labyrinth: Convocation has 30 % increased Cooldown Recovery Rate: helmet(25%) The Merciless Labyrinth: 24 % increased Convocation Buff Effect: helmet(25%) The Eternal Labyrinth: 36 % increased Convocation Buff Effect: helmet(25%) This - I also use the same set up but with bone offering on a necro with the offering sharing ascension passive. Spiritual successor to Diablo 2, Press J to jump to the feed. There is no drawback to using it selfcast other than having to press a button right? Or is the cooldown ignored with cwdt setup or something like that? And I don't even want to start with all the shitty desync (which is most likely fixed now). This setups help a lot in the mitigation of scenarios where you take 4/5 hits in a row and die. And then there are groups. the problem i see is faster moving monsters, that are harder for these slow reacting skeletons. Add your comment, Zombiemancer Baron Raise Zombie Necromancer Summoner Build Guide (PoE Heist 3.12), Ultimate Raise Spectres Necromancer — 8M+ DPS Powerhouse on a Budget (PoE Heist 3.12), Ultimate Raise Spectre Necromancer Passive Skill Tree & Gem Links, Ultimate Raise Spectre Necromancer Gear, Jewels, and Flasks, Zombiemancer Baron Raise Zombie Necromancer Summoner Passive Skill Tree & Gem Links, Herald of Agony / Crawler Occultist Passive Skill Tree & Gem Links, Impervious Herald of Agony (HoA) Juggernaut Passive Skill Tree & Gem Links, Summon Raging Spirits Necromancer Build Guide (PoE Heist 3.12), The Incredible Golemancer - Carrion Golems Elementalist Passive Skill Tree & Gem Links, Explosive Trap Saboteur Passive Skill Tree & Gem Links, Requires I drastically reduced the damage taken by my group. Survival wise, I wasn't really in harm at all because skeletons are so replaceable. it usually triggers a little too late in my opinion when i have to wait for an enemy to hit me. Convocation is an Active Skill Gem item in Path of Exile. Press question mark to learn the rest of the keyboard shortcuts. I don't really care about the other stats on the ability besides the warp. Press question mark to learn the rest of the keyboard shortcuts. PoEDB provides new things come out each league, as well as unreleased skills or MTX, as all of the information is directly datamined from the game itself. I'm talking the whole 9 yards including going low life shav's 5L with pretty good gear (6.3k es @ lvl 89), and honestly skellies are in an odd spot but I think its a good spot, late game wise with high level gems and gear. I have a CWDT > Spirit Offering > Immortal Call > Convocation setup. Close I ran a summoner build that focused primarily on skeletons a couple of wipes ago in the beta, stacking a bunch of Army of Bones jewels and the like. Maps like poorjoy's were laughable at how easy they were. being able to summon skeletons on every pack is sort of like convocation itself. it also may come from before: now it's instant, so you can cast it without the risk of being stun. Convocation is a base Active Skill Gems item. Even with Minion Speed Linked and Flesh Offering up Skeletons dont move between packs at all, let alone like SRS. When you take a hit, convocation will make all your minions teleport to you, so they split the aggro and block projectiles launched toward you. You yourself sight the many problems and overall clunkyness of Skellies as a primary skill. Spiritual successor to Diablo 2, Press J to jump to the feed. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. You can just go through the map and it warps all your minions to you as you go. It seems to only approach effectiveness, by your own admission, in party play, where you essentially become a support build. It requires Level 24, Int 58. the problem i see is faster moving monsters, that are harder for these slow reacting skeletons. However, getting to merciless A4 isn't that bad since skeletons do excellent single target damage. People with shit gear in shit specs will clear faster than you and probably have higher survivability. for me it feels nice to cast convocation just when i run into enemies. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. By continuing to use our site, you consent to our use of cookies and data practices (and protection thereof), in accordance with our privacy policy. Also works even better if you put phase run in the setup. So I played summon skellies in the current beta patch. It was just about unplayable without putting the skeletons on a totem, which sort of negates all of the duration benefits anyways. convocation would really help much. Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. Being able to use convocation on them would mean their damage and duration has to be rebalanced significantly. i doubt convocation will help much. Then get to the boss, pop vaal summon skellies and it just fell over. Bottom line however, is to bring them to a point where it is reasonable to center a build around them and zombies, or them and spectre's instead of the same stale summoner meta. Solo wise, I could clear maps just fine at a reasonable pace that I was happy with. In the end, skeletons is extremely level dependent, bottoms out right before maps (damage and survival), then skyrockets extreme late game. In a temp league with actual trading, I could easily see myself with 7.5k+ ES with GG gear (I had 6.3k) and I could already survive a vaal smash in a normal Atziri map. ... (PoE Harvest 3.11) Raise Spectre Necromancer Build Guide (PoE … http://www.pathofexile.com/forum/view-thread/1281989. If you don't like it, it is okay but I'd hate to see them functionally changed. Place into an item socket of the right colour to gain this skill. With all the auras of low life, that alone made me worth a group spot, but that's not all I offered. This website uses cookies to improve your experience, provide social media features and deliver advertising offers that are relevant to you.