This subreddit is ran by dedicated … Will all the new maps moving forward support it? Email Email. What we've seen from the players is the maps that are designed to fit a certain experience, as opposed to trying to build something that kind of works for everything, are the ones that players like the most. But I think it's big enough to not be something you can lock down. © 1991 to I think it has something for everyone. I think we owe it to our players to always listen and dare to try things, not be paralyzed. Firestorm has been really good for us to use as a place to try out new things, to push the boundaries, and to see what the players like. There is no shortage of the things we want to do. You threw a curveball with the Operation Metro redesign, is it taking place in Vienna? Those two maps are shaped into a way that really fits that kind of gameplay. It's becoming so much more important for us to do these things. But I'm really happy that we do it now. Those long travel distances and the different experiences around the map are really going to create some of those lulls in the pace that it's going to allow players to do things that we didn't expect. But whenever you launch a new game, they're not there at the beginning. Are you looking to redesign the storefront to make more items more visible? Unfortunately there is no cross-play between platforms . With Sony currently holding a massive stake in the console market and refusing to allow PS4 players to play with people making use of other consoles, it may seem somewhat unlikely at this point. Ryan McArthur: What makes these maps slightly different is we put a lot of effort into making them have their own unique experience. You see that with Al Sundan, which I think is a good one. However, difficulties might arise primarily due to restrictions imposed by the manufacturers themselves, like Microsoft or Sony. The topic of Free2Play was also brought up at the conference. Let's talk about Firestorm. What we see with our players is, the new maps create a lot of excitement. My goal in life is to never make another Battlefield as an example [laughs], to keep Battlefield V rolling and just keep evolving and keep tuning it and building on top of it so players are constantly getting better versions. That's the direction we've gone with Battlefield. Someone needs to play it and say this game is actually better because we have 128 players as opposed to us going, "Look at us, we made a number go up.". With the feature sets we build, with the systems we build, and the services we build, we've really got to treat it like it's the last time you're ever going to build it. I think the team has really adapted to this new way of thinking where we can always push for better, we can always push for different, we can always try new things. Shacknews Mercury subscription service relaunches, Mass Effect Legendary Edition will bring remastered trilogy in 2021, Black Friday Walmart deals 2020 - TVs, Gaming laptops, & headphones, Xur's location and wares for November 6, 2020 - Destiny 2. Then you have four maps focused more on close quarters infantry. Let's talk about a hot topic in the industry right now – cross-platform play. Those are definitely communication discussions. [Updated], TikTok Star Pokeprincxss Sued By Nintendo, Field Notes 5e Character Journal Hands-On Impressions, Call of Duty: Black Ops Cold War's Day One Update File Size Revealed, Red Dead Redemption 2: Actor Roger Clark Talks Arthur’s Evolution During Development, Call of Duty: Black Ops Cold War Confirms Massive File Sizes for All Platforms, Call of Duty: Black Ops Cold War Teases 'Classified' Warzone Experience for Season 1, Gigi Hadid Dresses Up as Metroid's Samus Aran for Halloween, Metal Gear Solid 6 Finds Itself Where Fallout: New Vegas 2 Was Five Years Ago, Outriders Broadcast 4 Spotlights the Technomancer, Weapon Customization, and More, Female MyPlayer Characters Can't Access NBA 2K21's The City, PS5 Adds New Accolades System for PSN Users, EA Patent Could Mean More Advertisements in Video Games, Starfield's Procedural Worlds Need to Learn One Big Lesson from Mass Effect, Xbox Series S Small Storage Capacity Confirmed, Mortal Kombat 11 Reveals Action-Packed Mileena Gameplay Trailer, Call of Duty: Black Ops Cold War Zombies Is In Danger Of Repeating This Black Ops 4 Mistake, Call of Duty Mobile Fans Unhappy About Mythic Fennec Gun, Animal Crossing: New Horizons Leads The Way For Nintendo In Latest Financial Update. And then Al Sudan, I don't want to say it just sort of came out of nowhere, but it was one of those ones where the guys just thought it'd be really fun to make, and they thought they could really make it into something special. While Chris Evenden, Vice President of Investor Relations was asked how EA handled the success of Fortnite's concept of cross-platform playability in games like Battlefield 5, he replied, that EA would be open for crossplay in the near future. Battlefield V. Battlefield 5 Firestorm is now available on Xbox One, PlayStation 4, and PC, adding fresh battle royale gameplay to the world of Battlefield 5. In the meeting, EA CEO Andrew Wilson was asked whether including a cross-play feature in games such as the upcoming Battlefield V was being considered. The great thing for Firestorm is it brought a bunch of players back into the game, giving them something new to try out. This means that players on the PC, PlayStation 4 and Xbox One will not be able to play together. RM: Firestorm's built up its own group of players. In the future, it might be something else we focus on. But I'm really happy that we do it now. We all wish we could have announced it sooner for the community. There's a lot of learning in that particular part of the game that we can do, and the team is spending a lot of time figuring out what's that right experience. Lars Gustavsson: It's too early to tell where we're going when we move into next year, but we wanted to do a big push since that's what the community has been screaming for. What we see with our players is, the new maps create a lot of excitement. My goal in life is to never make another Battlefield as an example [laughs], to keep Battlefield V rolling and just keep evolving and keep tuning it and building on top of it so players are constantly getting better versions. It kind of gives us the opportunity to look at creating some more maps around that tactical experience, that smaller type of gameplay experience. Keep building so that it lasts forever. RM: We find it a really powerful feature. It took only some time until other companies responded to the feature, like Electronic Arts during a conference call on the current quarterly results. Earlier this week, EA held a meeting to reveal first-quarter earnings for 2018, in which the publisher’s plans for the future were also discussed. You threw a curveball with the Operation Metro redesign, is it taking place in Vienna? Again, there's still tons for us to learn. I think the team has really adapted to this new way of thinking where we can always push for better, we can always push for different, we can always try new things. Then you have four maps focused more on close quarters infantry. Are there any planned tweaks? So there's all types of players. Signup for a Free Account. Because it's one of the things we talked about even back when we revealed the game back in London, one of the most important features of this game is to give players more choice and control over how they can impact the battlefield. Firestorm has been really good for us to use as a place to try out new things, to push the boundaries, and to see what the players like. A one-stop shop for all things video games. So there's all types of players. All you would need is a suitable input device in the form of a controller, mouse or keyboard. Then with Crete, you've got that classic battlefield conquest experience, going a bit more wide open and lots of different opportunities for different play styles. Genshin Impact Wish Trick May Increase Chances of Getting 5-Star Characters, Will Battlefield V Have Cross-Play? The great thing with private matches is we set this up as our first community development initiative. I'm gonna try this since this didn't work. While not only Rocket League and Minecraft have made Crossplay possible, Epic Games' Battle Royale shooter Fortnite has made this feature widely known. We're going to constantly continue to invest in that. RM: As a producer, I want as much out of that thing as I can get, and I think there are so many opportunities for that type of stuff that we can do. For an old man like me, it gives you room to think, which is classic Battlefield. The game can always get better. We've done conquest 64 players for so many years, and this was something people really wanted to do. It's never a mandatory, but it's up to us as a team to find ways to use it to make it interesting. That's one of the big questions. LG: It reminds me of El Alamein. I think the density per meter of soldiers appearing is probably 10 times higher these days than in 1942. For us, is it 128 players or 60 tanks? For every map we create, we want to try and maximize the use of that as best we can. I think we owe it to our players to always listen and dare to try things, not be paralyzed. That's the direction we've gone with Battlefield. The great thing we're happy to see is the community has a desire to customize themselves more so than we thought initially. Speaking of traditional modes, what's the status of hardcore mode? As we go into private matches and start to frame out what that initial packaging is, if that's the way the players want to go, we'll look at going that way. What you want to do is create new experiences for players. There are some really nice learnings from Firestorm as an example. They've taken inspiration from right to left, everything from how there seem to have their factories underground during the war to influences from cities and so on to create something that feels unique. That way you could avoid the problems you had the first couple months of BFV with over-corrections and recalibrations? There are some really nice learnings from Firestorm as an example. LG: The map is a passion project from the group. © 1991 to One of the areas that seems really underdeveloped in BF V right now is the storefront – you have a lot of things to spend currency on in the company menu, but not the actual store. In the last few months, we've tried to figure out what that formula is. You know, it's always the difference between the ease of doing tournaments, for example, and traveling with the team compared to being true to the Battlefield experience. That's the beautiful thing with the live service – we can listen in on our players and see what they want. As you say, it's not a remaster, it's reimagined, which kind of liberated the team to take what they like from Operation Metro and see if they can take it one step further. Twitter Tweet. This comes up during a time, where nearly every household owns a console. And it's on a different scale than Marita where it's tighter. But that one is more of a BF3/Bad Company feel – it's more of a journey. LG: We did that one and learned a lot. And we were missing head-on infantry clashes, which comes with the Marita map. RM: From a gameplay experience, you look at something like that saying, "For underground, 30 players might be right, but Normandy can you do hundreds," whatever that would be. LG: But you still have the village, for example, so if you're an infantry player, you can still be there. But I think it's big enough to not be something you can lock down. That's one of the big questions. That one is interesting. Those learnings have pushed the guys in other areas of the game as well. Josh Hawkins posted a new article, Does Battlefield 5 have cross platform play? 6 All Replies Are you looking at any other sort of esports initiative for Battlefield? For us, is it 128 players or 60 tanks? Until then, be sure to check back as we’ll be posting updates as more information regarding cross-play in Battlefield 5 Firestorm is revealed! But it's something we've followed with sincere interest. They just kind of pulled together what they wanted to make, and it's just come out this way. https://www.gameinformer.com/2019/06/25/dice-talks-battlefield-v-crossplay-hardcore-mode-and-why-the-player-count-stays-at-64, Marvel's Spider-Man: Miles Morales, Cover Story, Todd Howard Reveals New Starfield Details, Elder Scrolls 6 Day One Game Pass Addition Confirmed, Destiny 2 Is Ending Season Of Arrivals With One More Live Event Before Beyond Light, New Rainbow Six Siege: Operation Neon Dawn Operator Revealed, Meet Aruni, Adidas Reveals New Cyberpunk 2077 Shoe Line, New Netflix's The Witcher Season 2 Video Teases New Monsters, Marvel's Spider-Man Remastered Gets Two More Suits, Best Dragon Age Origins Mods To Celebrate Its Anniversary On Nov 3. It's interesting to see how it kind of clings to the crew when we playtest at home. I figured the first BFV map throwback you teased would be one of the beloved maps from 1942 like Iwa Jima, Stalingrad, or Wake Island. For more on Battlefield 5 Firestorm, head over to the Firestorm breakdown post on the Battlefield 5 website. LG: What does it enable you to do? LG: For us, it's been a huge learning experience and given us as developers new perspectives on Battlefield. Therefore, the ability to integrate PC and console, maybe even mobile devices, might enhance the gaming experience and bring families and friends closer together. Battlefield V will be available on PC, PS4, and Xbox One on October 19, 2018. Before E3, the studio announced an aggressive plan to add six maps to the game in the coming months, and as teased the return of some fan-favorite maps like Operation Metro (reimagined as Operation Underground) and Iwo Jima. Curious if Battlefield 5 has cross platform play? RM: From a gameplay experience, you look at something like that saying, "For underground, 30 players might be right, but Normandy can you do hundreds," whatever that would be. RM: Firestorm's built up its own group of players. As Ryan says, we have players who play nothing but Firestorm, and then we have those to do some Firestorm, some traditional modes. We’ll continue to keep an eye out for any updates to this issue, but right now we don’t see EA or DICE bringing Battlefield 5 to the cross play library. LG: The map is a passion project from the group. We're never done. Are you investing in an infrastructure that can be carried over to future experiences so you don't have to start over with this functionality every game? LG: For us, it's been a huge learning experience and given us as developers new perspectives on Battlefield. You've got the slower pace of play, you've got the tractor and the helicopter, and really interesting surprises. We discussed a lot of this after BF1 around private matches and RSP. One team may have better tank players, but another has air supremacy because of quality of its pilots. LG: To me, that is important, and I think it's been all through the years. Instead, you’ll all need to be playing on the same platform if you wish to play with your friends. It’s possible that in the future, DICE may decide to add cross-play to Battlefield 5 Firestorm, though this addition has yet to be explicitly confirmed or discussed. LG: We did hint at Iwa Jima on the EA Play stage. LG: It has a huge potential. We took that to heart and decided that if we're going to do this, we're going to do it with the features that the community wants, so we're going to have to take the time to do it properly. And then Al Sudan, I don't want to say it just sort of came out of nowhere, but it was one of those ones where the guys just thought it'd be really fun to make, and they thought they could really make it into something special. We have in the studio looking at what are the next steps forward. LG: We're in a constant hunt for improvements and quality of life. It's become one of those things where we're starting to invest a lot more time and effort into figuring out what's the right amount of stuff, because there is demand from the community. As we go into private matches and start to frame out what that initial packaging is, if that's the way the players want to go, we'll look at going that way. Battlefield has been sitting at 64 for a long time. One of the elements you need to think about when reimaging classic maps is adding fortifications. RM: As a producer, I want as much out of that thing as I can get, and I think there are so many opportunities for that type of stuff that we can do. You've got a core group of community really dedicated to things like Conquest. I love the fact that with Battlefield, we've gone from the static 1942 maps where the dynamic action came from the interplay between the vehicles and soldiers to Frostbite and destruction, weather, and then the fortifications. Battlefield 5 Firestorm just released, and as players prepare to dive into DICE’s version of the battle royale genre, many players have found themselves trying to figure out if Battlefield 5 supports cross platform play. Are there any planned tweaks? Cross platform play is a huge issue in the gaming industry as of late. Those learnings have pushed the guys in other areas of the game as well. What we've seen from the players is the maps that are designed to fit a certain experience, as opposed to trying to build something that kind of works for everything, are the ones that players like the most. We all have dreams of where we want Battlefield to go, whether it's higher player numbers, bigger worlds, or all of that. I think the most important thing is, does 128 make it more fun? Currently, we don't have anything to announce in regards to crossplay and Battlefield V. Keep up to date on the forums or on the Battlefield news website /Atic----- * Tag me with @EA_Atic if you are responding to me. That's the mentality we want [the developers] to take because it's so easy for people to just decide to move on. Fortnite has it. We've learned a lot from it, which as Ryan mentioned will trickle into everything we do. Crossplay is a possibility. If that's the direction they want to take those features and make sure that the settings are in there, we want to work with them to create that, because the feature really is for them. RM: If you look now at how BFV is different from every other game we've created from a live service perspective, it's the investment in the live services. Message 2 of 2 (21,604 Views) Reply. This is especially true when one looks at the fact that the console producer reduced to relent on this stance for Fortnite (which can be considered the biggest game in the world right now) only a month ago despite significant pressure. Ryan McArthur: What makes these maps slightly different is we put a lot of effort into making them have their own unique experience. RM: I don't think it's set particularly anywhere, I think it's been inspired by Berlin, specifically, and then the guys just took a bunch of different pieces and kind of put it together and sort of just homaged it to the subway. We got some interesting feedback from that map, but I think it nails that feeling. For instance, you could save an outfit so you blend in better in the Hamada and equip a bolt action rifle for the medic class to deal with the longer distance skirmishes, and when the map rotates to Twisted Steel I could choose a custom loadout with green camo and a different gun. It's important, and I wish we could have done it earlier. View in thread. Are you still working on that technology to allow us to save multiple loadouts? In the meeting, EA CEO Andrew Wilson was asked whether including a cross-play feature in games such as the upcoming Battlefield V was being considered. Game Informer. It was interesting to kind of work our way through that. Then, out of the blue, Activision-Blizzard's (Infinity Ward) Modern Warfare goes and drops with FULL Crossplay across most platforms, even including PC players (Pooling players with controllers as input method), the hype around the feature is bigger than I personally anticipated. RM: Before launch, we didn't have a plan on the first few maps outside of trying to give each one of them a distinct field that we didn't have in the game initially. Do you feel like the community's asking for more infantry maps? The game can always get better. Then we start to look at how do we get that same level of enjoyment and fun and that sandbox experience and those elements into the game we have in the core multiplayer experience. It's important, and I wish we could have done it earlier. Battlefield is a long-running series that has developed several useful features like playtest servers or the rent-a-server programs. The go-to source for comic book and superhero movie fans. One team may have better tank players, but another has air supremacy because of quality of its pilots. Your place for discussion, help, news, reviews, questions, screenshots, videos, gifs, and anything else BFV related! Are you looking to redesign the storefront to make more items more visible? RM: I don't think it's set particularly anywhere, I think it's been inspired by Berlin, specifically, and then the guys just took a bunch of different pieces and kind of put it together and sort of just homaged it to the subway. Will it come to Battlefield as well? We see a lot more value in those types of experiences – in the CTEs and things like customer private matches. They deliver on very different experiences. DICE Talks Battlefield V Crossplay, Hardcore Mode, And Why The Player Count Stays At 64 by Matt Bertz on Jun 25, 2019 at 03:00 PM. RM: Lofoten islands and Provence. It's the maps that we created that offer different gameplay experiences that they didn't previously have are the ones that keep them warm, keep them sticky. We're always trying to find and pursue those types of things that the players want. You see that with Al Sundan, which I think is a good one. They deliver on very different experiences. How happy are you with the game performance right now and what do you think are the most pressing issues facing the game still? He went on to state that ensuring players will be able to play EA's games with family and friends on every potential platform will be a key part of EA’s development profile in future. Of course, there are turnaround times on everything, but for now, this was one of the biggest demands, and we also upped the max rank and announced private games, things really high up on the list from the community. Because of this, you won’t be able to play with your friends across different platforms. We all have dreams of where we want Battlefield to go, whether it's higher player numbers, bigger worlds, or all of that. It gives the perception you can lock it down. We need to figure out the gameplay experience we want to deliver. So these are questions and conversations we have with people constantly. It's becoming so much more important for us to do these things. When you launch a game, people adapt to the new world, and they start to learn it for what it is. Published March 26, 2019, 5:02 p.m. Bring players into the world of history that we've created, give them something they don't expect, but also take them back to a place when they played Battlefield before, that thing that they love. It gives more grassroots building to our community, where people are liberated to do what they want instead of us telling them where to go. How happy are you with the game performance right now and what do you think are the most pressing issues facing the game still? https://www.gameinformer.com/2019/06/25/dice-talks-battlefield-v-crossplay-hardcore-mode-and-why-the-player-count-stays-at-64, Marvel's Spider-Man: Miles Morales, Cover Story, Todd Howard Reveals New Starfield Details, Elder Scrolls 6 Day One Game Pass Addition Confirmed, Destiny 2 Is Ending Season Of Arrivals With One More Live Event Before Beyond Light, New Rainbow Six Siege: Operation Neon Dawn Operator Revealed, Meet Aruni, Adidas Reveals New Cyberpunk 2077 Shoe Line, New Netflix's The Witcher Season 2 Video Teases New Monsters, Marvel's Spider-Man Remastered Gets Two More Suits, Best Dragon Age Origins Mods To Celebrate Its Anniversary On Nov 3. Because it turned out so well, you can see the sky's the limit. Because that would be crazy as well. This, however, remains to be seen. Right now we don't have anything to announce for Battlefield. For instance, you could save an outfit so you blend in better in the Hamada and equip a bolt action rifle for the medic class to deal with the longer distance skirmishes, and when the map rotates to Twisted Steel I could choose a custom loadout with green camo and a different gun. It gives the perception you can lock it down. LG: It's feedback we get every now and then when the topic comes up. I think the most important thing is, does 128 make it more fun? Then we settled for 64, and then after that, we introduced the squads, squad spawning, and the different spawn systems. One of the areas that seems really underdeveloped in BF V right now is the storefront – you have a lot of things to spend currency on in the company menu, but not the actual store. Battlefield 5 Firestorm is now available on Xbox One, PlayStation 4, and PC, adding fresh battle royale gameplay to the world of Battlefield 5. RM: Yeah, we learned a lot with Battlefield 1. But again, we're constantly looking at how we can make the best product we possibly can and looking at every possible opportunity. Those long travel distances and the different experiences around the map are really going to create some of those lulls in the pace that it's going to allow players to do things that we didn't expect. The ones that we've tried to make, I guess for lack of better term the "most generic," are the ones that players don't really enjoy because they don't really have something that they can attach to. Lars and I talk about this constantly. As Electronic Arts is seemingly impressed with the feature, according to CEO Andrew Wilson, they are investigating on how they can integrate crossplay into their major franchises very soon. It gave us a lot of a lot of opportunities to try things that we wouldn't have been able to try before with those core multiplayer modes. What I like about it, is it's a big map with a lot of land, but also a lot of air, and they get quite tightly connected. While EA is certainly looking at implementing cross-platform play features in upcoming titles, it is not clear as to whether this includes Battlefield V, which is set to be released in a few months.